By using our Services or clicking I agree, you agree to our use of cookies. Cumulative with, Skill reduces terrain resistance of soft and average terrains. Effect is cumulative with, Skill increases the crew's ability to put out fire. Remember, it's ideal to train a skill then switch it to a perk; so if it says 6th sense should be first, train either Camo, Repairs, etc (skills) and then switch to 6th sense. not cumulative. Each crew member fills one of five named roles within the vehicle. The crew is the hearth of a tank. The effective training level is averaged across the entire crew, Skill decreases the vehicles perceptibility. It takes 24,157 XP to train a crew from 75% to 100%. The
For all of these reasons, both tanks are generally very good crew trainers if you like their play style. This Perk increases ammo rack durability. I presume that to mean that it does in fact give value added to scouts. For example, in my opinion, even though Repairs is rated highly, it shouldn't be something that you get on Arty early. They can do anything between extending your view range, to letting you know you're spotted. For example, Camo skill trained at 50% will give you 1/2 of the Camo benefit and its benefit will increase as the % trained increases. World of Tanks is a massively multiplayer online game featuring combat vehicles from the mid-20th century. I'll also tell you which tanks benefit most from which skills. effect is cumulative with a, +9.1% to gun's reload rate, i.e. The effect is cumulative with a, This Perk increases reload rate of a damaged vehicle, if its hitpoints are lower than 10%. The amount of Crew XP you gain after a battle is equal to the tank's earned XP (the total XP value you see at the end of the round). The best crew trainers are the tanks you generally earn the most XP in. After the perk takes effect, the gun must be completely reloaded before it can take
Camo calculator allows to find out exact camo values and view range of WoT vehicles, depending of individual vehicle configuration and crew skills. This keeps your crew at max efficiency at all times. These five roles are referred to in-game as the "Major Qualification" of the crew member, and include: Commander, Gunner, Driver, Radio Operator, or Loader.During battle, each crew member's health is represented graphically in the battle … There is no effect on collisions with allied vehicles, This perk reduces the chance of engine fire by preventing gas or oil leakage in the engine compartment. Special consideration: Lower tier tanks have higher XP multipliers to account for the less XP earned in the games; also, lower tier games are generally shorter than higher tier games. Also, some of the perks/skills that are rated higher I recommend getting later (if at all). Therefore, a premium lower tier tank (usually tiers II-V) has the potential to be a great crew trainer for these reasons. It is cumulative with, -25% to engine fire probability, if enemy hits engine, This skill increases the radio signal range. Crew skills are an important part of the game. The Improved Pass is a special item available for 6,500 Gold on the Battle Pass screen. Premiums have the advantage of the 25% crew XP + the XP multiplier, so they offer the most starting advantage, but which premium and which tier is entirely subjective and depends on what you personally do the best in. Track Mechanic stacks with Repairs + Large Toolbox + Large repair kit (10% passive boost to repairs). It improves maneuverability and acceleration. It is not compatible with Brothers in Arms perk: Mentor Skill: Skill gives additional experience to all crew members except commander: all crew members receive +0.1% to battle experience According to WOT Express, there has been a closed test of the Crew System 2.0 and it more tests are on the way as Wargaming is concentrating their work on the new system. It is not compatible with Brothers in Arms perk, Skill gives additional experience to all crew members except commander, all crew members receive +0.1% to battle experience, all crew members receive +10% to battle experience, Skill increases view range of your vehicle. Cookies help us deliver our Services. A 50% crew will be less effective at reloading, spotting, maneuvering, etc as the tank's top stats indicate (based on a formula found here). And another question is there still a way of getting the tog 2? How many skills and perks can crew have in WOT? 5%.it also improves commander's Mentor skill. It's more for other tanks that play like light tanks (such as Cromwell/Knight and Batchat). Effect is cumulative with, All female crew members receive 5% bonus to major qualification and Repair, Firefighting, and Camouflage skills, also gives 5% to commander's Mentor skill. All my friends that have played the game for many years have it but i started playing recently and would like to own one too! We can unlock the first 4 skills for you crew and our players even unlock the best skills for the tank. Effect is cumulative with, All crew members receive 5% bonus to major qualification and Repair, Firefighting, and Camouflage skills, also gives 5% to commander's Mentor skill, This perk improves the training level of each female crew member's major qualification by 5%. Might want to put a note in Safe Stowage. Outside of a crew of 1 commander only, 100% crew is a fiction. Skills (like Repairs or Camo) will be incrementally beneficial while you train them, but perks (like Sixth Sense or Brothers in Arms) are only beneficial once full trained to 100% mastery. That said, below is a ratings table for all perks (rated from 1-10) and then a ranking of sixteen perks/skills listed by tank role (Scout, Flank/Support, Brawling, Sniping, and Sky Trash/Arty). Effect is bigger with damaged observation device. So if you have an issue with traverse speed and ground resistance, get both! Preventative Maintenance only reduces the odds of catching fire from an engine hit but does nothing to help with gas fires, Sigh. Special thanks to /u/1em0nhead, /u/VIOLETSTETPEDDAR, and /u/Gigantic_Owl for their help/feedback in making this post! I'm averaging two different rating sites and will update the average as I include more site ratings + my/community rating for the order to train perks/skills in priority. if your vehicle has less than 10% of its hitpoints left, reload time will be shortened to 90.9% of initial value"please correct it to "reload time will be shortened to 90% of initial value". I added a *** note in the OP to that perk. ), +0.5% to major qualification of a crew member, +50% to major qualification of a crew member, This skill reduces the accuracy penalty of a damaged gun. On some tanks prone to getting racked (like the IS-3, FCM 50t, Ruskie meds) it is a top 3-4 skill IMO. Per the console perk/skills link above, it says that Silent Driving is more effective when combined with Camo skill: Silent Driving: Decreases the effect that movement has on your tank's camouflage factor by 50%. If two Loaders have the perk, the effect is not cumulative. They're just for fun/aesthetic. Both of these premiums tanks have no silver multiplier, but they both have an XP bonus (50%) AND an additional crew XP bonus (20%). Effect is cumulative with, Skill reduces ramming damage of own vehicle and increases the enemy one. Older WoT Versions archive - matchmaking chart, links, torrents & release log Therefore, train a skill (like Camo or Repairs) to 100% and then pay 10 gold to switch it to a perk you need/want. Clutch Braking (CB) or Off-Road Driving (ORD)? Press J to jump to the feed. Since experience for battles is already taken into account by the system, the developers have added the possibility to take into account the high average damage on the tank with marks of excellence on the gun … What should I put on a kv1? The Soviet T-34-88 tier VI premium medium tank allows you to train Soviet and German crews. Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. The XP required to fully train a single skill/perk doubles on the fifth perks/skill slot and will double every four, up to 25 slots. If you get to sixteen, you've probably got a strong enough handle to pick what you need next as at that point it will be purely preferential or marginal benefits. It also improves the Repair, Firefighting, and Camouflage skills by
Each role performs a specific job. Major Qualification. Less effective since more crew members
More info here: http://wiki.wargaming.net/en/Crew_(XBOX). It doesn't affect the accuracy during vehicle's rotation and accuracy of stationary vehicles. Do Scouts benefit from Silent Driving? I'm happy to reconsider its order rank if someone can specifically state why it's not beneficial enough to be 4th. III - Light tanks do not benefit from this perk. 5%.it also improves commander's Mentor skill. Which tanks are best at training crews? A crew's training level impacts the crews performance on all responsibilities and skills trained. Premium and Elite tanks offer an additional 25% XP crew multiplier; this comes standard with premium tanks, but to Elite a tech tree tank you need to research every package for that tank and each tank that it unlocks in the tech tree. To avoid reduced proficiency to master a new tank, you can "over train" crews you plan to move to new tanks. why (if anyone knows) I lost all my experience and lost my BiA for my commander, I was upgrading some perks and skills, decided not to use that many points, so I clicked off, then the 40,000 + credits went away, it said "reset" so, me being dumb as hell, I clicked on it and all my skills and perks for the commander went away. I'm not playing WoT anymore, please send your wishes and bug reports to, increases repair rate. If two Radio
If you move a crew to a new tank and the crew has to be retained for that tank, their base stats will be impacted and reduced based on the proficiency level the crew is reduced to (either 50% or 75%) -- however, all previously trained skills and perks will operate at their normal proficiency -- whatever skill/perk you were training will not resume training until the crew's proficiency reaches back to 100% and then skill/perk training will then resume. I cannot definitively answer that, but I find it a very intriguing question worthy of an answer! These have no bearing on effectiveness of a crew. The top stats listed for a tank will only be applicable if your crew is trained to 100%. Effect is cumulative with, up to +81% to vehicle's camouflage value on vehicles with 5 crew members, This perk improves the training level of each crew member's major qualification by 5%. You need over 53 millions of exp points for the 8th set. You want perks/skills that make your tank more effective, not make your tank try and play a role it's not suited for. If two Loaders have the perk, the effect is
gives 17% chance, for two loaders gives 34%. increases the chance of critical hit on the enemy - either module or crew member. This happened to me for 2 or 3 times, although an increasing WN8 is delightful. Shells are loaded in such way, that they don't touch one another. I'll see if I can find/link it. For slots 1-4, you need to earn 100,800 XP to fully train a new skill/perk; for slots 5-8, you need 201,600 XP, etc. IV - Some tanks get ammo racked more often than others (CDC, IS-3, FCM-50t, Ruskie meds, etc); you may want to consider Safe Stowage a top-5 perk/skill for that reason. I - These perks are only useful on tiers I-V. II - Firefighting and Preventative Maintenance accomplish complimenting tasks, but don't provide any cross-benefit. Once you completely train a crew/perk and you have that "+" icon, don't select a new skill/perk to train. Pretty cool! This Perk is more effective when combined with the Camouflage skill. The preliminary examination of the information received make us concluded that the new system is not clear and the transition won’t be smooth and there were many questions to the usefulness of this …
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