And better damage than fae blades or daggers (again not including sneak). You'll lose out on the sneak damage, but personally I think the longsword is perfect for pretty much any situation. To explain it further, we prepared this Kingdoms of Amalur … The other minor armor pieces I'll use sorcery gear on. Finesse-Might Destinies in Kingdoms of Amalur: Re-Reckoning are a group of five Destinies. When you try to make a melee hybrid build, you would notice Blade Honing gives you increased critical damage with long swords and greatswords as well. Hate speech of any kind is prohibited. However, here we … So running a hybrid finesse build you would probably run one of those four weapons. If a link was last submitted over 3 months (90 days) ago, you may resubmit. Faeblades are fast and you can use them from stealth to stun an enemy to proc the bonus damage from the Might ability Concussive Force. For posting spoilers use reddit's spoiler tag feature or put [Spoilers] in your title to tag it automatically. Builds for Kingdoms of Amalur: Re-Reckoning is an optimized combination of equipment such as Weapons, Armor, Accessories, Skills, and Abilities that defines a specific set of playstyle or highlight a certain natural strength of a character. So one of your weapons with Finesse would primarily be the longbow. Combat is kind of mashy in a fun way, but it requires enough precision in timing your parries and cancels to be challenging. [–]TitansdragonFinesse/Might 0 points1 point2 points 6 months ago (0 children). There is also a nice mobility skill on lunge if you’re playing a might build that allows you to get behind an enemy. It also allows you to guarantee a crit chance against enemies that are panicked. Now you are hitting the guy behind it at the same time. might/finesse buildQuestion (self.kingdomsofamalur). Sorcery equipment sacrifices defense for increased mana regen time in most cases. Again the problem is getting enough points into sorcery in order to boost your fire damage so that it becomes useful to try and set enemies on fire. I'd probably avoid Quake other than if you want it to proc stuns for Concussive Force cause the damage is terrible. Additionally another nice combo with might is concussive force which gives you increased damage against stunned enemies and because you can set stunning with the trap in the finesse line or you can do it with the one of the endgame skills that makes it, so that you can use poison abilities on an enemy you have a chance to set stunned. Just taking a look on the Finesse-Might you will see immediately a +25% melee attack damage and +20% range damage. Level Required 0 Health / Mana 50 / 50 Points Spent 0 Might 0 Finesse 0 Sorcery 0 You can increase this with a Twist of Fate to about 17%. !< Or if you are on the reddit redesign, spoilers can be marked using the fancy pants editor spoiler option. Use the bow for engaging/status application, mop up the rest with longsword. One of the builds I’m working on right now is actually taking the Assassin destiny instead of Nightblade and then putting a bunch of points into might as well. Depending on what the scenario is you actually get some benefits later in the game that increase your poison and bleed damage so you’re always going to make sure you want to have poison and bleed on your targets especially if they’re hard to kill targets and also once you get execution this is going to allow you to gain bonus damage against targets that has bleeding and poison on them. Just remember to get mastery for your preferred weapon type(s). If several people post a link at the same time, the first post will be kept. Destiny in Kingdom of Amalur: Reckoning is just a new name to the old character class concept which is typical in any RPG game. Maybe an increased elemental damage to your bow. From Might, Relentless Assault and the passive Concussive Force are a must and Harpoon is nice for enemies that are at range. Go heavy armor for defense or medium for crit dps. You are going to notice Assassination there that gives +300% damage guaranteed critical hit after triggering evasion. Every build is worth it some take mroe work than others like the might finnese sorc build. You would probably be better off going mostly Sorcery and less Finesse because some of the spells are at the end and you have to put a lot of points unnecessarily if you are running a finesse build in order to get things unlocked that you need and you just won’t have that many points if you do it coming from a finesse build. [–]justsupersaiyan- 0 points1 point2 points 6 months ago (0 children). If you need help or have questions about the game, be sure to stop by our Twitch channel and ask, or check out our Kingdoms of Amalur: Re-Reckoning Wiki! If submitting fan art you can link this stuff in the comments to the main post. Hybrid Finesse/Sorcery Build (Ranged/Melee) What’s great about this build is that it revolves around critical hits. This game lets you succeed with the "worst possible" build. Then use melee for finishing blows and or pick them off with your bow. You can also check out our our Getting Started Tips: Things I Wish I Knew Before I Played beginner tips. I typically wear a finesse class body armor piece, and at least one other finesse piece (depending on what I have available). Lastly Cutthroat that overall gives +25% physical damage as a whole. Lunge is amazing for charging trolls or jotunn. [–]Limeyoryank 0 points1 point2 points 6 months ago (1 child). And i think you can make a similar build with the assassin setup but instead of putting in might and going into Sorcery. Kingdom of Amalur : Reckoning Finesse/Might build - YouTube Daggers, Feyblades, Longswords and Greatswords in order to take best advantage on that. This works very well so if you get stunned very easily and then you can deal increased damage, upping your damage output now. If you post spoilers in a comment or text section, use markdown >!this is a spoiler. Avoid reposting by searing the sub before posting. Gameplay With High Rewards. Reckoning is set in Amalur, the same setting as 38 Studios' planned MMO codenamed "Copernicus." In which you are  just gonna use both of these and stay at range the entire time. Buying the right for Kingdoms of Amalur Re-Reckoning to THQ Nordic dates back to 2018. You should be using your charge shot all throughout the game even before you get a Scattershot because when you charge shot (where you hold and shoot until it charges up and fires) it is very very powerful, and it’s a much better way to use arrows. If I had to make a sincere recommendation it would be to put a single point in Lunge. Kingdoms of Amalur: Reckoning has a special place in my heart and I would recommend it to anyone - and the Switch version is no exception. This page features a list of Kingdoms of Amalur: Re-Reckoning Builds created by the Fextralife Team, as well as user-submitted builds. So learning your footwork on where  to position with scattershot can really up your DPS skill. In this Kingdoms of Amalur Re-Reckoning Guide we would be looking at finesse builds. But with a pure Finesse build I find my character still has enough health to get by. The Kingdom of Amalur features three skill trees, namely Might Finesse and Sorcery. It might be adding shock or fire on it for increased damage or if you want to play a full range build so you’re going to take like a Staff, Sceptre,  Chakram and or a Longbow. © 2021 reddit inc. All rights reserved. There is also a nice mobility skill on lunge if you’re playing a might build that allows you to get behind an enemy. Where Kingdoms of Amalur excels is its fluid, free-form combat and excellent reward curve. You can also use Smoke Bomb to stun for a similar effect. Personally I love the stealthy , speedy character - mixed with a nice doze of spells . When you try to make a melee hybrid build, you would notice Blade Honing gives you increased critical damage with long swords and greatswords as well. Bow is for dealing with range enemies or simply exploiting the crazyness that is Scattershot. Might/Finesse can pretty much 1-Shot anything in the game from Stealth once you hit Blademaster. If you primarily go Finesse and just try to work around the Finesse abilities and add some Sorcery . You may not submit links to your own personal website/tumblr/twitter/etc. Hybrid Finesse/Sorcery Build. You might as well be able to dash past your enemies and stab them in … You don’t need a bow if you don’t want to but the destiny path is set up to make it really viable. Other good abilities out of the Finesse tree are Shadowflare, the second attack can hit multiple times on bigger enemies and cause bleeding which increases the damage they take from physical attacks. So if you want to do a melee attack as finesse build you would take a hybrid build. I've been running longsword and bow. Also if you don’t want to use Assassin for that sort of build the Spellcloak is a very good choice. Kingdoms of Amalur: Reckoning is an open-world singleplayer RPG with combo-based action and the trappings of an MMORPG. Anybody else feel the need to constantly restart? You may submit up to three of your own videos/streams a month, but not in the same week. If sleek armor, lethal moves, and terrifying tactics sounds like your kind of rave, then let the Nightblade welcome you to the party. My completed armor sets in Kingdoms of Amalur. Remember that if you invest only in Might your health goes up with every level. Faeblades are fast and you can use them from stealth to stun an enemy to proc the bonus damage from the Might ability Concussive Force. While this build is also for Finesse based players, it will be through a bow this time to have a higher chance at landing critical hits. It is going to be a waste if it isn’t because you would have to spend a lot of points to get up the tiers which some of those would end up as longbows so if you are not using one you would be wasting 20-30 points into longbow. This website helps you to keep aware of the current gaming situations around the world and will keep you updated with gaming news from reliable sites. Destinies in KoA: Re-Reckoning are the equivalent of RPGs Classes System and can be used to improve your character bonuses, effects, and combat skills.. This is -10% ranged attack for 25% melee damage, you have the same critical chance, -5% less pierce damage and increased +25% damage for stealth. So if you want to play stealth based build this is going to be a better pick than the pure finesse route. Kingdom Of Amalur Re-Reckoning: Finesse Build Guide - YouTube. Kingdoms of Amalur is … And that is basically what you are going to build around the concept if you are going for the pure finesse build route. Get an ad-free experience with special benefits, and directly support Reddit. You are not really going to consume much mana and throw a lot of spells. Generally you would be able to get the spacing in most fights to use it well. [–]Enarei 0 points1 point2 points 6 months ago (0 children). VII. If you look at the Finesse abilities you will notice there will be a lot of them that benefit the longbow. These are the upgrades you are going to get as you place more points into Finesse. In Finesse your health and mana go up evenly. You will also notice going through these Destinies that you have a lot more bonuses to range damage attack, so range attack becomes the preferred source of damage if you are doing a pure finesse build. "Kingdoms of Amalur: Reckoning" rewards your personal playstyle with seven different destinies, but only one focuses on combat tactics: the Nightblade. Senior Editor at Fextralife. The draw of Kingdoms of Amalur: Re-Reckoning is playing a fantasy game that really leans into its setting where elves, gnomes, humans, trolls, and so many others live in a world filled with lore. So if you want to do a melee attack as finesse build you would take a hybrid build. If you look at the bottom at Nightblade, this is where you are going to cap out at 109 points. With the help of THQ Nordiq , this relatively obscure RPG has been brought back from the afterlife. And in venom weapons it also says it applies to bladed weapons but because blade honing already works with that you are gonna use the poison from that and the added critical bonus on one of those four weapons types. As might/finesse, you're the ultimate melee duelist. In theory, if you want to use bows or become a melee character, you can freely do so. Gameplay Combines Might, Finesse and Sorcery In an Adventure Across a Grand Gamescape! Just because something is the "best" doesn't mean you will find it fun or that it massively outperforms something you would find interesting, and it's a single player game so there isn't really a meta. Which is going to increase your elemental damage and piercing damage with bows and also Feyblades in them as well. That means you could use a different weapon type  if you want or you can get some bonuses to health or you can take like adrenaline so you can get some more crit chance there, just a lot of things you can do there. Got all that? Use weapons such as daggers, Fae-Blades, bombs, poison, and traps to chip away at your enemies’ health. [–]helta990[S] 1 point2 points3 points 6 months ago (0 children), [–]pdpjp74 0 points1 point2 points 6 months ago (0 children). Posts with misleading titles or clickbait will be removed. If you can get point blank on an enemy doing absolutely damage. The point distribution is very different. For an easier time identifying such bonuses, check out Ability Bonuses. Harpoon for mobility or crowd control, I'll probably finish out with Frenzy and Shadow flare. But it just deals a ton of damage and once you get Scattershot and learning to use it effectively is a huge part of playing a finesse build especially if you are using a bow again because not only if you hit something at point blank it would probably be dead in one or two shots but also you can move the target that you’re aiming at and maybe let’s say you sidestep to your right a little bit and then another enemy gets in front of you. You may submit as much fan art posts as you want, just not all at once. Rendered by PID 22971 on r2-app-0b013ea8f21f6af6c at 2021-03-21 21:52:41.820062+00:00 running 8c6298c country code: US. Was using fae blades but they’re aoe like the greatsword so combo’ing in and out of daggers has a stronger single target attack which I prefer. If you want to go pure melee (forego longbow) then relentless assault is a must have. I enjoy gaming, playing and watching sports, cooking yummy food, watching a good movie and hanging out with Fex. In the beginning, the character has no Fate, so you can customize your destiny according to the playstyle that best suits you. The general concept when playing a pure Finesse build is that you’re going to try and stack poisons and bleeds on enemies. Lastly, if you want to add some poison and bleeds into your Might build, Finesse can make these super effective with some of its abilities and can also increase your critical damage with blade honing so there is some synergy there. That’s kind of the strategy that you could do with a bow or with melee weapons. Kingdoms of Amalur's Destinies allow for builds that utilized a mix of numerous skills with classes adapting to what the player grows. Dagger and Bow Stealth and Crit. Not really? To each his own but honestly that seems like a pretty bad build I haven't tried to make one yet but I'd suggest either only getting the poison/bleeding and critical buffs from Finesse to mainly increase your might damage(also getting the ice trap wouldn't be bad) Or you put enough points into Finesse to get Gambit maxed along with the stuff I already mentioned because my full Finesse guy already owns but I bet fights would go even faster with a hammer or greatsword build … How to make a pure finesse build, Hybrid builds and having general discussion on the sort of builds you can make out of finesse. For Might/Finesse, I like using Faeblades and Bow. Continual game crashes in the bloody bones quest. This is -10% ranged attack for 25% melee damage, you have the same critical chance, -5% less pierce damage and increased +25% damage for stealth. Two Knights and a Troll Faction Quest Crash. use the following search parameters to narrow your results: Every submission must be relevant to Kingdoms of Amalur and should contain content capable of sparking discussion. Today, THQ Nordic has released a gameplay trailer showing off some moves from the Might build in Kingdoms of Amalur: Re-Reckoning. REDDIT and the ALIEN Logo are registered trademarks of reddit inc. π Rendered by PID 22971 on r2-app-0b013ea8f21f6af6c at 2021-03-21 21:52:41.820062+00:00 running 8c6298c country code: US. Does Kingdoms of Amalur Remind Anyone Else of Shrek 2 The Videogame? One of the builds I’m working on right now is actually taking the Assassin destiny instead of, But generally speaking if you are going to multiclass with, I think the Spellcloak destiny is a lot better if you’re planning on using, One thing I mention particularly with Finesse builds especially if you’re using a, Getting Started Tips: Things I Wish I Knew Before I Played. So you are going to always minimally want to make sure they have bleeding but poison helps as well so if you can get like multiple DOTS on these guys so they are going down faster. Lastly, if you want to add some poison and bleeds into your Might build, Finesse can make these super effective with some of its abilities and can also increase your critical damage with blade honing so there is some synergy there. So one of your weapons with Finesse would primarily be the longbow. If you look at the Finesse abilities you will notice there will be a lot of them that benefit the longbow. Might/FInesse hybrid is an excellent way to go. So if you are gonna have a lot of you’re gonna have like 33 extra points in might to put however you want. Enemies can be panicked when they are set on fire  so there is nice synergy there with fire spells. Vienna, Austria, March 16 , 2021 – Kingdoms of Amalur: Re-Reckoning is out now on Nintendo Switch™! and i bought some training of people do they rest if i recall all my points? Well, here’s the summary, anyways: Might (45) 3 Harpoon [Tier 1] 5 Skillful Defense [Tier 1] 6 Hardy Constitution [Tier 2] 5 Adrenaline Surge [Tier 2] 1 Free Point for Tier 1-2 (Recommended: 1 Quake [Tier 2] or 1 Brutal Weaponry I [Tier 1]) 5 Concussive Force [Tier 3]

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