Throw it to drop stuff for the canister of toxin. Evidence Extraction - The map shows it at the Gotham Central GCPD, but the actual challenge is beneath the station, so you'll have to go south and east around it to find the garage underneath. Head to the marked spots on the map, which are just up the road in either direction, and grab the goons, then bring them back to lift the truck so you can get the brick. Use Electricity to charge up the nearby generator, then hop on the mower and roll over all the grass in the lawn. In the main cave area, there's an odd maze thing on the wall with a generator nearby. Storage Scavenger - In the southwest part of Central Gotham… The video will show you what is required to 100% the level with additional detail below for each part. Rebound a shot into the gate controls, and once inside, use X-Ray Vision on the safe and note the lights at the top, then hit the corresponding buttons at the bottom in the order: yellow, blue, orange, purple. Now, to turn it on. Inside, you'll need to find three Goons and use them to pull down the orange hooks on the wall. You'll do so with five Boomerang Targets on the grounds. Bug Buzzer - Outside the Prospector's Cabin in the Swamp is a guy clearly glued to his chair, looking to find pieces for his bug zapper. This will stop the spikes in the north hallway. Use Telekinesis to pick it up and drop it, then Dig in the dirt pile beneath it. For one, go to the jacuzzi on the right side of the ground floor and use Detective Mode to find a valve that turns it on. Use Detective Mode to reveal a Tech Panel and use it to match the pattern that appears to power up the speakers. Anyway, rebound your shots until the generator is kaput. Here's a list of all the Red Bricks in the game. The proprietor will shut the place on you, so head up to the roof (use the poles or just fly). Dig them all up to find three sets of pieces which go on the fishing poles. Next, you'll have to use two Rebound Pads to throw stuff at the bumpers so they hit the generator inside the cabin. The Conductor Says... - This is below the monorail station in East Gotham. - Go to the Arkham windmill tower in the northwest and help the lady scientist out. Now, it's a simple matter of putting out the fires. Illuminate your surroundings, then throw a Boomerang at the wall. The first is at the top left. The button's behind it for the target above. There's one hidden in each of the twenty missions, and once you find them, go to STAR Labs, then to the console in … The E.Nigma of Bruce Wayne - To do this one, you'll have to get inside Wayne Manor. Send a sonic-based Drone into the Drone Vent (like Batman's). Head to the end of the stream and freeze the water so you can assemble the brick. Krypto the Super Dig - Not far from the Smallville mine itself is a structure with guys out in front. For the other two, go to the left side of the foreground to find a Drone vent, and send one through to shut down the silver box and remove the electricity. The Musical - Enter the Monarch Theater via the buttons at the door. Use it to get a generator. When you get far enough away from the starting point, this will clear. Now to fix the printer. Use Detective Mode, then X-Ray on the soda machine to find a combination lock. Go around the other side of the building to find a lever that removes them for six seconds. Octangent - This one takes place at the Smallville gas station. Your task is to mimic him. Female Furies 1. First, head up the escalators to the back and use Detective Mode to see a switch on the piano. With all four lines charged, you can use the nearby Tech Panel and hit the buttons: 1, 2, 3, 4, 1. You'll have to use Detective Mode to reveal some of the numbers and deduce the rest using the equations written on the wall. The center part is supposed to be all yellow, for reference. The yellow flower is hidden behind the Graffiti Wall in the foreground on the right, and the blue flower is found in the back right by slapping the vending machine. The latter is in a regular LEGO cage, but is a bit tougher to find simple due to blending in with the environment. You'll have to hop on the LexBot with buzzsaws and chop down all the LEGO trees in the area to block his gopher holes. Hit that, and then you'll have to observe the paintings. Jimmy Olsen, complete with healthy green glow, will get your attention and ask for your help. You'll see a pedestal with a golden frog on it and six others around it. Enlist the nearby two goons, pull down the hooks, and you'll reveal pieces so you can rig the barrier, then smash the Impact Switch. There's a Bat In My House - Once you complete the mission inside Wayne Manor, go to the roof and you'll find a guy trying to catch Man-Bat, and he'll want your help. For pump 2, just fly on top of the station and turn the valve. Next, head to the Rebound Pad and use it to bounce a shot and knock the laser pointing to the tinder, which will burn it, revealing the brick. Cut it open to get in. Do this five times and you'll get the brick. A Grave Mistake - In the Arkham cemetery is someone separated from their body. There are three Boomerang targets to hit here. Tip: To turn on cheat codes, you first have to be in-game. Next, smash the stuff near the ramp and assemble to fix it. Trying Triangles - This is just south of STAR Labs. Make sure you give a constant stream of water to one before you move on to the next. Right next to her is a Plant Toxin canister. They even carry all the hard to find large sets (simpsons, death star) They have a better selection than Legoland! You'll need a Toxic character (or a flier) and a Mirror Portal character. In the Darkness- This is found on Apokolips, near the main bridge, and is real easy. Now, go to the center of the actors on stage and do a dance contest to get them moving. A crashed truck and some missing Kryptonite. On the lower level in the center, go to the monorail track to find a button to stand on, then drop down and hit the target. Use Detective Mode to reveal the generator, then charge it up. Today, we have the official title and a video teaser ahead of the announcement. On a rooftop to the east of it is a graffiti marker. This will destroy the Javelin in the hangar, revealing one of the whatevers and also a vent. There's a guy that wants to, well, switch up the Bat Signal. Atomica 2. Do this five times and you'll get the brick. She's hard to miss given how she doesn't shut up. There's a cracked wall on the lower level to smash. Lashina 2. Another is on the log just to the west, and the last is on the flat mushrooms further to the north. Two more are just up the path to the north, one kinda tucked away. Two are easy to find nearby, in a gold cage and a silver cage. Try again and the plates will come much faster, giving you enough time to get a high enough score. Tower Trouble - The water tower in Smallville has a bunch of people hanging out on it, as well as five targets to shoot to drain the water from the top. Grail 3. The guards down below are out, so grab them with Goon Command and use them on the three orange hooks to the right. You'll see a laser cannon and a bunch of cubic mirrors on pedestals. The screen above will ask the question and you'll have to input using the Tech Panel. Slap the frog hopping around and it will move to one of the pedestals. Crime! On one side is a Mirror Portal. Smash the nearby AC unit and you'll find some pieces for a rotator switch. And out of these, LEGO DC Super Villains Red Hood could be the most surprisingly difficult to unlock. Something in the Airfield Tonight - Near the end of the Smallville airfield is an air traffic controller with flags. Watch out for moving walls. Once you get all four, you'll get the brick, and you'll also release a problem for later. Pass through the vent and use the Fuse Box to reveal the second thingy. For LEGO DC Super-Villains on the PlayStation 4, a GameFAQs message board topic titled "Red Bricks Prices". The patrons will flee the restaurant, so head inside and use Heat on the ice sculptures to reveal the brick. Have both characters hang from each to uncover the window. You'll have to hit ten crocs to get the brick. Use Heat to cut the gold wall and charge the generator inside, then go to the left and use X-Ray on the wall and click all four purple boxes until they show double arrow symbols. Tabloid Takeover - Head inside the Daily Planet. Use it. Bruce Wayne's World - Enter Wayne Tech via the elevator and ride up inside. Use Telekinesis on the painter. Kant… Diner Destruction - The diner in the northwest part of Central Gotham won't serve the goon, so go inside to make a mess. Swing from the pole to open the garage door, then head inside and pull the car out to hit the last valve. It’s Good To Be Bad: Paint Splat Footprints. At the Range - This is in Amusement Mile, on the west side. Now, tap the switch in front of each statue until the color light on them matches the color of the corresponding painting.
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